SHOTPUT

Official in charge

 

Valid throw

 

1)      Any part of body must NOT touch TOP of  toe board or outer part of circle. Can touch inner part of circle or toeboard.

2)      Shot must be PUTTED:  one hand only, shot held at shoulder close to neck or chin at start and released by pushing shot close to face and up.

3)      Athlete  must  NOT leave circle before shot has landed and must exit circle at back half..

4)      Shot must NOT touch INSIDE edge of tape marking the sector.

5)      Measure from INSIDE edge of toe board to where Shot first touched ground.  Tape must be stretched taut between the point of landing and the center mark of circle. Measure to nearest cm. SHORTER than throw.

 

Times allowed each (from start time official indicates)  1.00 min

Competitor faults if they have not started final throw within time limit.

 

Scoring

Best throw wins. For a tie, second best throw wins tie.

 

Competitor

YoB

1st Throw

2nd Throw

3rd Throw

4th Throw

5th Throw

6th Throw

Best

Place

Abe Cannon

M94

6.81

F

 

 

 

6.88

2

Jon Reno

M94

5.72

6.91

 

 

 

7.37

1

 

Number of throws

·        As specified by the host club at the competition site or in the meet literature.

·        If not given then left to the discretion of the head official. 

·        3 throws at most JD meets for younger JD’s.  For Midgets and older, 3 throws then 3 more for top 8. For older groups, 3 throws then 3 more for top 8 of each weight group.

 

Athletes leaving to go to other event

 

·        Must get permission from official in charge before leaving and may be allowed to throw out of order (i.e. early).

·        Competition may proceed without them.

·        Must report when they return and may re-enter competition but at the current round, although not necessarily required to throw in the original order.

·        (Athletes should try to minimize their absence by leaving only when other event is called and returning immediately after completing).