
HAMMER
Official in
charge
Valid throw
1)
Any part of body must NOT
touch top outer part of circle. Can touch inner part of circle.
2)
Hammer may touch circle
during throw but throw must then be completed or a fault is recorded.
3)
Athlete
must NOT leave circle before hammer
has landed and must exit circle at back half..
4)
Hammer head must NOT
touch INSIDE edge of tape marking the sector.
5)
Measure from INSIDE edge
of circle to where hammer head first touched ground. Tape must be stretched taut between the point
of landing and the center mark of circle. Measure to nearest cm. SHORTER than throw.
Times allowed each (from start time official
indicates) 1.00 min
Competitor faults if they have
not started throw within time limit.
Best throw wins. For a tie, second best throw wins
tie.
|
Competitor |
YoB |
1st
Throw |
2nd
Throw |
3rd
Throw |
4th
Throw |
5th
Throw |
6th
Throw |
Best |
Place |
|
Abe Cannon |
M94 |
F |
|
F |
|
|
|
28.11 |
1 |
|
Jon Reno |
M94 |
24.78 |
25.02 |
|
|
|
|
25.32 |
2 |
Number of throws
·
As specified by the host
club at the competition site or in the meet literature.
·
If not given then left to
the discretion of the head official.
·
3 throws at most JD meets
for younger JD’s.
For Midgets and older, 3 throws then 3 more for top 8. For older groups,
3 throws then 3 more for top of 8 each weight group.
· (Athletes should try to minimize their absence by leaving only when other event is called and returning immediately after completing).